Diploma In Animation

With embedded curriculum of professional bodies such Microsoft, COMPTIA to equip students with relevant skills of information technology and management by offering entry, associate and professional certification

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Universiti Kuala Lumpur Malaysian Institute of Information Technology, Kuala Lumpur, Malaysia   View map


This programme is designed to prepare and equip students with the required technical knowledge and skills for employment in a wide range of industries which use multimedia applications. A graduate of this programme may choose from a wide range of careers with manufacturers, production houses, television stations, advertising companies, newspaper, publishing house and other relevant industries.
JPT/BPP (R2/213/4/0180) 04/24, MQA A10176
  • Pass Sijil Pelajaran Malaysia (SPM) or equivalent with at least three (3) credits;
  • OR
  • Recognized Creative Multimedia Certificate or equivalent;
  • OR
  • Recognized related Technical and Vocational Certificate or equivalent with one (1) year relevant work experience or one (1) semester bridging programme.
  • OR
  • Sijil Kemahiran Malaysia (SKM) Level 3 and Sijil Pelajaran Malaysia (SPM) with at least one (1) credit. In addition to the requirements stated above for the Diploma levels, it would be beneficial for students to have a pass in Mathematics at SPM or equivalent for programmes in Animation And Visual Effects, Games Development, Media Innovation, Sound Design, Video and Film and Virtual Reality.
  • The HEP may consider student through an internal assessment process such as an interview, an assessment of a portfolio or other tests to ensure effective learning and teaching.
NO Programme Educational Outcomes (PEO)
PEO1 To produce graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
PEO2 To produce graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
PEO3 To produce graduates who are commited to the importance of lifelong learning and continuous improvement.
PEO4 To produces graduates who practice professionalism with ethics and social responsibility.
PEO5 To produce graduates who are capable to participate in business and technopreneurial activities of the industries.
NO Programme Learning Outcomes (PLO)
PLO1 Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
PLO2 Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
PLO3 Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
PLO4 Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
PLO5 Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
PLO6 Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
PLO7 Recognize the need for, and have the ability to engage in independent and lifelong learning.
PLO8 Demonstrate awareness and understanding of management, business practice and technopreneurial activities.
Semester 1
  • History of Animation
  • Principles of Timing I
  • Drawing I
  • Character Design I
  • Foundation English I
  • Co-Curriculum I
  • Fundamental of Programming
Semester 2
  • Principles and Timing II
  • Drawing II
  • Computer Animation I
  • Story Structure
  • Character Design II
  • Communication English I
Semester 3
  • Layout Design
  • Storyboard Design
  • Computer Animation Ii
  • Colour and Media
  • Islamic/Moral Studies
  • Mandarin I
  • Communication English II
Semester 4
  • 3D design
  • Post Production
  • Animation Project Management
  • Web Design
  • Co-Curriculum II
  • Mandarin II
  • Visual Communication
Semester 5
  • Portfolio Production
  • Introduction to Business Organization
  • Introduction to Entrepreneurship
  • Bahasa Kebangsaan (A)
  • Malaysian Studies
  • Final year project
Semester 6
  • Industrial Training
  • Animator
  • Layout Designer
  • Video Game Designers
  • Images Editing Designers
  • 3D Designers and Animators
  • Video Directors
  • Video Editors
  • Video Producers


Testimoni DIA  dim testimoni I would describe my 3 years Diploma journey at UniKL as a ​‘short trip but memorable and profound’​ experience. As a student, it was almost impossible to learn everything and being 100% ready to work in the industry because what you need is not everything but instead, you just need the right thing to prepare you for the real world. I believe UniKL has given me the right package to spark my journey into the creative industry. What makes UniKL profound is not just the infrastructure and system, but most importantly is the PEOPLE. My peers and lecturers are the same-minded people in a way that we inspire each other to become a better person, and in my case, a better artist. The relationship between us doesn’t stop after graduation, it continues to contribute and help the industry to become stronger either in one way or another. On another note, MARA has been great in providing a full scholarship ONLY if you can achieve the targeted CGPA, which I think is a fair and square deal.     dim testimoni

Mohd Nazmi Bin Mohd Yatim
Chief Development Officer, Wau Animation Sdn. Bhd.
Alumni Diploma in Animation


NOTE: Programme contents are subject to change. All information is correct at the time of publishing, the university reserves the right to change any information without prior notice and for more information please contact us.