This programme is designed to prepare and equip students with the required technical knowledge and skills for employment in a wide range of industries which use multimedia applications. A graduate of this programme may choose from a wide range of careers with manufacturers, production houses, television stations, advertising companies, newspaper, publishing house and other relevant industries.
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JPT/BPP (R2/213/4/0180) 04/24, MQA A10176
ENTRY REQUIREMENT
- Pass Sijil Pelajaran Malaysia (SPM) or equivalent with at least three (3) credits;
OR
- Recognized Creative Multimedia Certificate or equivalent;
OR
- Recognized related Technical and Vocational Certificate or equivalent with one (1) year relevant work experience or one (1) semester bridging programme.
OR
- Sijil Kemahiran Malaysia (SKM) Level 3 and Sijil Pelajaran Malaysia (SPM) with at least one (1) credit.
In addition to the requirements stated above for the Diploma levels, it would be beneficial for students to have a pass in Mathematics at SPM or equivalent for programmes in Animation And Visual Effects, Games Development, Media Innovation, Sound Design, Video and Film and Virtual Reality.
- The HEP may consider student through an internal assessment process such as an interview, an assessment of a portfolio or other tests to ensure effective learning and teaching.
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NO |
Programme Educational Outcomes (PEO) |
PEO1 |
To produce graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries. |
PEO2 |
To produce graduates who have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries. |
PEO3 |
To produce graduates who are commited to the importance of lifelong learning and continuous improvement. |
PEO4 |
To produces graduates who practice professionalism with ethics and social responsibility. |
PEO5 |
To produce graduates who are capable to participate in business and technopreneurial activities of the industries. |
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NO |
Programme Learning Outcomes (PLO) |
PLO1 |
Apply knowledge of animation by using procedures, processes and methodologies to produce creative content. |
PLO2 |
Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs. |
PLO3 |
Demonstrate awareness and consideration for societal, safety and consequent responsibilities. |
PLO4 |
Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice. |
PLO5 |
Communicate and function effectively as an individual and as a member or leader in diverse technical teams. |
PLO6 |
Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques. |
PLO7 |
Recognize the need for, and have the ability to engage in independent and lifelong learning. |
PLO8 |
Demonstrate awareness and understanding of management, business practice and technopreneurial activities. |
SEMESTER |
SUBJECTS |
Semester 1
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- History of Animation
- Principles of Timing I
- Drawing I
- Character Design I
- Foundation English I
- Co-Curriculum I
- Fundamental of Programming
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Semester 2
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- Principles and Timing II
- Drawing II
- Computer Animation I
- Story Structure
- Character Design II
- Communication English I
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Semester 3
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- Layout Design
- Storyboard Design
- Computer Animation Ii
- Colour and Media
- Islamic/Moral Studies
- Mandarin I
- Communication English II
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Semester 4
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- 3D design
- Post Production
- Animation Project Management
- Web Design
- Co-Curriculum II
- Mandarin II
- Visual Communication
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Semester 5
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- Portfolio Production
- Introduction to Business Organization
- Introduction to Entrepreneurship
- Bahasa Kebangsaan (A)
- Malaysian Studies
- Final year project
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Semester 6
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TOTAL CREDIT TO GRADUATE (TCG) : 92
CAREER PROSPECT
- Animator
- Layout Designer
- Video Game Designers
- Images Editing Designers
- 3D Designers and Animators
- Video Directors
- Video Editors
- Video Producers